The Duke

20 October 2009

Borderlands

Borderlands is unusual, playable, and an artfully violent step in an interesting direction for Gearbox. The story aspect of the game could have been better – I’d love to have seen the role-playing influence extend beyond stats, levels and loot – and the ending is a disappointment. Even so, this should be a favourite game of the year for a huge number of people, since it plugs into gamer impulses at such a fundamental level. We blow things up and collect the goodies. That part, at least, Gearbox has nailed.
(Eurogamer, 8/10)

Gearbox’s Borderlands is without a doubt a slick, satisfying hybrid title for those who know what to expect. If you’re a shooter fan curious what the world of Pandora is all about, then you should know that this is a product built on a foundation of statistical progression, character customization, and one that holds item acquisition high above interesting quest structure and narrative. At the same time, it plays like a shooter, requiring twitch skills to dominate the droves of enemies that stand in between you and your search for a mysterious vault. With the opportunity for up to four to join together for co-operative play, four character classes, a dizzying array of firearms, around 20 or so hours of content for a single playthrough and the option to restart with stronger enemies and loot, there’s plenty of content here. It’s a thoroughly enjoyable journey that offers a steady stream of rewards that remains convenient and accessible. It’s something action role-playing game fans looking for an experience more up-close and brutal than genre entries of the third-person variety should have a blast with, and one of the more memorable products of 2009.
(IGN, 8.8)

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