The Duke

28 October 2008

C&C: Red Alert 3

Overall, between the inconsistent campaigns and the botched co-op feature, there’s enough here to nibble away at what is an otherwise enjoyable RTS game, and you can add the finer points of control to that list of grumbles as well if you’re an impatient sort. These issues notwithstanding, however, Red Alert 3 still represents an impressive leap forward for RTS on consoles in control if not content. It’s not quite up to must-play status, but open-minded strategy fans will find much to enjoy regardless.
(Eurogamer, 7/10)

The control layout, though not perfect, is EA’s best effort at adapting the classic RTS to the console yet. The command wheel, mini-map zoom, and ability to manage build queues from anywhere on the battlefield make for relatively smooth setup. Unfortunately, that’s not enough to make a fantastic game. Red Alert 3 features nice presentation and a goofy, over-the-top story and unit design, but the campaign has some dull gameplay. The fast pace and required micro-management of individual units also makes Red Alert 3 a tough translation to the console.
(IGN, 7.4)

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