The Duke

7 November 2008

Gears of War 2

Like the original, on one level, Gears 2 is a brilliant advertisement for Unreal Engine 3, glorying in soft-body physics, glinting textures, and massive explosions. Even after a year of non-stop eye candy, Epic’s series provides some of the most fiercely pretty visuals you’ll get the chance to look at, even if its world is so charmingly ugly. Yet on another level, the game’s a calling card from a developer that continues to mature in design as well as technology. The first game slowed down the crazy pace of Unreal Tournament – forcing you into using the environment every bit as much as the weapon-set – and the sequel continues to build on that with ease, but alongside the bare mechanics, Gears of War 2 shows a new interest in stories and varying the action. Best of all, it has the native intelligence to bring both aspects together.
(Eurogamer, 9/10)

From escort missions to turret set-pieces and the token dumbed-down driving sequence, Gears 2 has it all, but little else. Strip away the gloss and magnificent production values, sumptuous cinematic presentation and top quality AI, you’re left with a by-the-numbers shooter. While that doesn’t prevent Gears of War 2 from being one of the biggest, most thrilling and visually spectacular games of the year, the lack of any substantial creative expansion means you’re unlikely to feel as captivated as you were by the original. Unless, of course, you really do believe bigger means better.
(IGN, 9.2)

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