The Duke

7 November 2006

Gears of War

In a sense, Gears of War lives up to expectations in that it’s one of the most intensely beautiful-looking games ever made, but is one that plays by the rules in the gameplay stakes. If you want to gorge on a next generation audio-visual feast then Gears of Wars is a king’s banquet. But what of the gameplay pudding that Peter Moore so often reminds us that he likes? The proof, he says, is in the eating, and in this case Gears of War sticks to a well-worn recipe.
(Eurogamer, 8/10)

Gears of War is a must-have game, pure and simple. Epic has effectively created a new gaming universe, and the rich story of planet Sera holds its own with the likes of Hyrule, City 17 and the Mushroom-friggin’-Kingdom. A game so gorgeous, both visually and aurally, that is this fun to play comes along only a handful of times a console generation. There is a healthy learning curve to the cover system, but those who master it will find Epic’s twisting and turning and rolling an exciting change-up in the shooter genre, a blend of fast-arcade action and basic, tactical maneuvering. The Insane difficulty level gives Gears legs months after you’ve finished the relatively-short campaign, and even with a friend it is an impossible, irresistible challenge. Versus is a one-trick pony, consisting of a team deathmatch with three basic variations, but damn, that mode is fun. Downloadable content is on the way, says Epic, but as it stands today, we are left wanting more. Bottom line: Gears of War is the special kind of game that makes you feel like a kid again, a sadistic little bastard obsessed with gore and chainsaws.
(IGN, 9.4)

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