2 December 2008
Prince of Persia
With all these things in combination, the result is a game where you pick an area to save from the corruption, go there, run to the top, do a fight, gather some orbs and then repeat. The platforming fluency is seductive, but it’s a language of indifferent thumbing yawned through timing windows as wide as a house. The crushing thing about Prince of Persia, however, isn’t this. It’s that we’re faced with yet another poor game planted in a bed of fantastic technology and interesting mechanics, which, rather than empowering the player to solve interesting problems in new and exciting ways, merely sends you for a long and elaborate stroll through a beautiful world devoid of challenge or variation, and marred by excessive repetition.
(Eurogamer, 6/10)
Ultimately, the only thing holding Prince of Persia back from absolute greatness is its very traditional core. Unlike this season’s heaviest hitters, it doesn’t seek to redefine anyone’s notion of gaming, it simply wants to be fun – and there’s something reassuringly familiar about the overall experience. However, that doesn’t detract from the simple fact that Ubisoft has delivered an incredibly polished, tremendously enjoyable and utterly lovable experience here. It takes all the best elements of previous franchise entries then expands and refines them to create an absolutely unforgettable adventure. It’s magical in every sense of the word and, after all those years in the wilderness, it’s good to have the old Prince back.
(IGN, 9.4)
» Find the best offers for Prince of Persia
