2 June 2009
Red Faction: Guerrilla
Taken as a whole, the net result is a generous game that remains fun despite its frustrations, yet never quite achieves its full potential. Think of it as the game that Mercenaries 2 should have been. The presentation is polished, the visuals solid, the core gameplay gimmick amusing enough to keep you playing even as irritation creeps up. The gameplay has its ups and downs along the way, and some will find its lumpy structure a problem, but Red Faction is the very definition of a solid 7/10 – a game that should have been better, but offers more than enough to warrant a purchase during the quiet months.
(Eurogamer, 7/10)
If all you care about is blasting things to pieces, you’re going to love Red Faction: Guerrilla. Seeing a tower topple to the ground in a seemingly realistic fashion after smacking away its support beams with a sledgehammer is really a thrill, and though it may lose its appeal as you continue through the lengthy campaign, it’s still worth checking out, particularly after you unlock some of the better weapons. What’s more disappointing about Volition’s effort is the rocky mission design, bland artistic style, weak plot and anemic character development, which shifts too much focus to the element of destruction to maintain a level of excitement. Its enjoyable gunplay mechanics along with the weapons and opportunity for tearing apart structures carry over into the online space, where Volition has built an impressive multiplayer suite that includes stat tracking, unlocks, and a number of game modes that focus on flattening buildings. While the game may not do everything right, it’s your best bet for free-form demolition and unpretentious entertainment.
(IGN, 8.0)
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