25 June 2007
The Darkness
In a year absolutely crammed with interesting-looking first-person shooters, you’ve got to come up with a game of extraordinary quality to rise above the competition. The Darkness has come along at simultaneously the best- and worst-possible time: on the one hand, it has arrived before it risked being drowned out in a fiercely competitive market, full of games claiming to be the Next Big Thing; on the other, it might well suffer from people holding off for what else is coming out. For what it’s worth, I’d concur with Rob and suggest that any fan of first-person shooters needs to play this game, even though the occasional duff level, and the slightly pedestrian AI disrupts the quality at times. Once The Darkness gets its tentacles around you, resistance is futile.
(Eurogamer, 8/10)
After all the hype you’d be forgiven for thinking there were no more surprises left, but The Darkness throws up a few treats. The inclusion of The Darkness powers and the ability to summon Darklings adds a fresh dimension to the shooter genre, plus the tempo of the action is fast enough to keep you hooked all the way through. It’s a shame the multiplayer games feels so tacked on – although the option to play as a Darkling is neat. Despite this The Darkness is one of the more original shooters of this or indeed any year.
(IGN, 8.5)
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